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-rw-r--r--CMakeLists.txt1
-rw-r--r--Tools/QtBiomeVisualiser/ChunkSource.cpp2
-rw-r--r--Tools/QtBiomeVisualiser/GeneratorSetup.cpp2
-rw-r--r--Tools/QtBiomeVisualiser/MainWindow.cpp2
-rw-r--r--Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro4
-rw-r--r--lib/inifile/CMakeLists.txt11
-rw-r--r--src/Bindings/AllToLua.pkg2
-rw-r--r--src/Bindings/PluginManager.cpp2
-rw-r--r--src/BlockID.cpp2
-rw-r--r--src/Blocks/BlockSignPost.h2
-rw-r--r--src/CMakeLists.txt4
-rw-r--r--src/Chunk.cpp2
-rw-r--r--src/ChunkSender.cpp109
-rw-r--r--src/ChunkSender.h13
-rw-r--r--src/ClientHandle.cpp228
-rw-r--r--src/ClientHandle.h11
-rw-r--r--src/Entities/Player.cpp3
-rw-r--r--src/Generating/BioGen.cpp2
-rw-r--r--src/Generating/CMakeLists.txt2
-rw-r--r--src/Generating/ChunkGenerator.cpp2
-rw-r--r--src/Generating/CompoGen.cpp2
-rw-r--r--src/Generating/ComposableGenerator.cpp2
-rw-r--r--src/Generating/DistortedHeightmap.cpp2
-rw-r--r--src/Generating/EndGen.cpp2
-rw-r--r--src/Generating/FinishGen.cpp2
-rw-r--r--src/Generating/HeiGen.cpp2
-rw-r--r--src/Generating/Noise3DGenerator.cpp2
-rw-r--r--src/Generating/Prefabs/CMakeLists.txt2
-rw-r--r--src/Globals.h6
-rw-r--r--src/HTTPServer/HTTPServer.h2
-rw-r--r--src/IniFile.cpp (renamed from lib/inifile/iniFile.cpp)20
-rw-r--r--src/IniFile.h (renamed from lib/inifile/iniFile.h)6
-rw-r--r--src/MonsterConfig.cpp2
-rw-r--r--src/OSSupport/CMakeLists.txt6
-rw-r--r--src/Protocol/Authenticator.cpp2
-rw-r--r--src/Protocol/MojangAPI.cpp2
-rw-r--r--src/Protocol/Protocol17x.cpp1
-rw-r--r--src/Protocol/Protocol18x.cpp1
-rw-r--r--src/RCONServer.cpp2
-rw-r--r--src/RankManager.cpp2
-rw-r--r--src/Root.cpp5
-rw-r--r--src/Server.cpp2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.inc1
-rw-r--r--src/Simulator/SandSimulator.cpp2
-rw-r--r--src/WebAdmin.h2
-rw-r--r--src/World.cpp11
-rw-r--r--src/World.h6
47 files changed, 310 insertions, 193 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 188cf81e3..66281fe0c 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -81,7 +81,6 @@ set(SQLITECPP_BUILD_TESTS OFF CACHE BOOL "Build and run tests."
set(SQLITECPP_INTERNAL_SQLITE OFF CACHE BOOL "Add the internal SQLite3 source to the project." FORCE)
# Include all the libraries:
-add_subdirectory(lib/inifile/)
add_subdirectory(lib/jsoncpp/)
add_subdirectory(lib/zlib/)
add_subdirectory(lib/lua/)
diff --git a/Tools/QtBiomeVisualiser/ChunkSource.cpp b/Tools/QtBiomeVisualiser/ChunkSource.cpp
index 3e5216458..c5cde1c3b 100644
--- a/Tools/QtBiomeVisualiser/ChunkSource.cpp
+++ b/Tools/QtBiomeVisualiser/ChunkSource.cpp
@@ -4,7 +4,7 @@
#include "src/Generating/BioGen.h"
#include "src/StringCompression.h"
#include "src/WorldStorage/FastNBT.h"
-#include "inifile/iniFile.h"
+#include "src/IniFile.h"
diff --git a/Tools/QtBiomeVisualiser/GeneratorSetup.cpp b/Tools/QtBiomeVisualiser/GeneratorSetup.cpp
index 7d94a1682..a6490d9fe 100644
--- a/Tools/QtBiomeVisualiser/GeneratorSetup.cpp
+++ b/Tools/QtBiomeVisualiser/GeneratorSetup.cpp
@@ -3,7 +3,7 @@
#include <QLabel>
#include <QLineEdit>
#include "src/Generating/BioGen.h"
-#include "inifile/iniFile.h"
+#include "src/IniFile.h"
diff --git a/Tools/QtBiomeVisualiser/MainWindow.cpp b/Tools/QtBiomeVisualiser/MainWindow.cpp
index 63d72f992..7853d768e 100644
--- a/Tools/QtBiomeVisualiser/MainWindow.cpp
+++ b/Tools/QtBiomeVisualiser/MainWindow.cpp
@@ -8,7 +8,7 @@
#include <QSettings>
#include <QDirIterator>
#include <QStatusBar>
-#include "inifile/iniFile.h"
+#include "src/IniFile.h"
#include "ChunkSource.h"
#include "src/Generating/BioGen.h"
#include "src/StringCompression.h"
diff --git a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro
index 9e5d1303c..f3a5255fb 100644
--- a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro
+++ b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro
@@ -21,7 +21,7 @@ SOURCES +=\
../../src/StringUtils.cpp \
../../src/LoggerListeners.cpp \
../../src/Logger.cpp \
- ../../lib/inifile/iniFile.cpp \
+ ../../src/IniFile.cpp \
../../src/OSSupport/File.cpp \
../../src/OSSupport/CriticalSection.cpp \
../../src/OSSupport/IsThread.cpp \
@@ -59,7 +59,7 @@ HEADERS += MainWindow.h \
../../src/StringUtils.h \
../../src/LoggerListeners.h \
../../src/Logger.h \
- ../../lib/inifile/iniFile.h \
+ ../../src/IniFile.h \
../../src/OSSupport/File.h \
../../src/OSSupport/CriticalSection.h \
../../src/OSSupport/IsThread.h \
diff --git a/lib/inifile/CMakeLists.txt b/lib/inifile/CMakeLists.txt
deleted file mode 100644
index 321d501d7..000000000
--- a/lib/inifile/CMakeLists.txt
+++ /dev/null
@@ -1,11 +0,0 @@
-cmake_minimum_required (VERSION 2.6)
-project (iniFile)
-
-include_directories ("${PROJECT_SOURCE_DIR}/../../src/")
-
-file(GLOB SOURCE
- "*.h"
- "*.cpp"
-)
-
-add_library(iniFile ${SOURCE})
diff --git a/src/Bindings/AllToLua.pkg b/src/Bindings/AllToLua.pkg
index 1bff26b0e..7b78578ee 100644
--- a/src/Bindings/AllToLua.pkg
+++ b/src/Bindings/AllToLua.pkg
@@ -15,7 +15,7 @@ $cfile "../Vector3.h"
$cfile "../ChunkDef.h"
$cfile "../BiomeDef.h"
-$cfile "../../lib/inifile/iniFile.h"
+$cfile "../IniFile.h"
$cfile "../OSSupport/File.h"
diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp
index e549aefa3..f63578885 100644
--- a/src/Bindings/PluginManager.cpp
+++ b/src/Bindings/PluginManager.cpp
@@ -9,7 +9,7 @@
#include "../Server.h"
#include "../CommandOutput.h"
-#include "inifile/iniFile.h"
+#include "../IniFile.h"
#include "../Entities/Player.h"
#define FIND_HOOK(a_HookName) HookMap::iterator Plugins = m_Hooks.find(a_HookName);
diff --git a/src/BlockID.cpp b/src/BlockID.cpp
index 755c721db..c0f3193bb 100644
--- a/src/BlockID.cpp
+++ b/src/BlockID.cpp
@@ -4,7 +4,7 @@
#include "Globals.h"
#include "BlockID.h"
-#include "inifile/iniFile.h"
+#include "IniFile.h"
#include "Item.h"
#include "Mobs/Monster.h"
diff --git a/src/Blocks/BlockSignPost.h b/src/Blocks/BlockSignPost.h
index 40e15c253..d97501651 100644
--- a/src/Blocks/BlockSignPost.h
+++ b/src/Blocks/BlockSignPost.h
@@ -35,7 +35,7 @@ public:
}
BLOCKTYPE Type = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
- return ((Type == E_BLOCK_SIGN_POST) || cBlockInfo::IsSolid(Type));
+ return ((Type == E_BLOCK_SIGN_POST) || (Type == E_BLOCK_WALLSIGN) || cBlockInfo::IsSolid(Type));
}
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index e322b842b..799aa3b58 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -34,6 +34,7 @@ SET (SRCS
FastRandom.cpp
FurnaceRecipe.cpp
Globals.cpp
+ IniFile.cpp
Inventory.cpp
Item.cpp
ItemGrid.cpp
@@ -98,6 +99,7 @@ SET (HDRS
ForEachChunkProvider.h
FurnaceRecipe.h
Globals.h
+ IniFile.h
Inventory.h
Item.h
ItemGrid.h
@@ -319,4 +321,4 @@ endif ()
if (WIN32)
target_link_libraries(${EXECUTABLE} expat tolualib ws2_32.lib Psapi.lib)
endif()
-target_link_libraries(${EXECUTABLE} luaexpat iniFile jsoncpp polarssl zlib sqlite lua SQLiteCpp)
+target_link_libraries(${EXECUTABLE} luaexpat jsoncpp polarssl zlib sqlite lua SQLiteCpp)
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index f70393bb8..dedc55d94 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -1741,7 +1741,7 @@ void cChunk::SetAreaBiome(int a_MinRelX, int a_MaxRelX, int a_MinRelZ, int a_Max
// Re-send the chunk to all clients:
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
- m_World->ForceSendChunkTo(m_PosX, m_PosZ, (*itr));
+ m_World->ForceSendChunkTo(m_PosX, m_PosZ, cChunkSender::E_CHUNK_PRIORITY_MEDIUM, (*itr));
} // for itr - m_LoadedByClient[]
}
diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp
index c94004780..ef2be167b 100644
--- a/src/ChunkSender.cpp
+++ b/src/ChunkSender.cpp
@@ -91,17 +91,45 @@ void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkZ)
-void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
+void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client)
{
ASSERT(a_Client != nullptr);
{
+ sSendChunk Chunk(a_ChunkX, a_ChunkZ, a_Client);
+
cCSLock Lock(m_CS);
- if (std::find(m_SendChunks.begin(), m_SendChunks.end(), sSendChunk(a_ChunkX, a_ChunkZ, a_Client)) != m_SendChunks.end())
+ if (
+ std::find(m_SendChunksLowPriority.begin(), m_SendChunksLowPriority.end(), Chunk) != m_SendChunksLowPriority.end() ||
+ std::find(m_SendChunksMediumPriority.begin(), m_SendChunksMediumPriority.end(), Chunk) != m_SendChunksMediumPriority.end() ||
+ std::find(m_SendChunksHighPriority.begin(), m_SendChunksHighPriority.end(), Chunk) != m_SendChunksHighPriority.end()
+ )
{
// Already queued, bail out
return;
}
- m_SendChunks.push_back(sSendChunk(a_ChunkX, a_ChunkZ, a_Client));
+
+ switch (a_Priority)
+ {
+ case E_CHUNK_PRIORITY_LOW:
+ {
+ m_SendChunksLowPriority.push_back(Chunk);
+ break;
+ }
+ case E_CHUNK_PRIORITY_MEDIUM:
+ {
+ m_SendChunksMediumPriority.push_back(Chunk);
+ break;
+ }
+ case E_CHUNK_PRIORITY_HIGH:
+ {
+ m_SendChunksHighPriority.push_back(Chunk);
+ break;
+ }
+ default:
+ {
+ ASSERT(!"Unknown chunk priority!");
+ }
+ }
}
m_evtQueue.Set();
}
@@ -114,15 +142,33 @@ void cChunkSender::RemoveClient(cClientHandle * a_Client)
{
{
cCSLock Lock(m_CS);
- for (sSendChunkList::iterator itr = m_SendChunks.begin(); itr != m_SendChunks.end();)
+ for (sSendChunkList::iterator itr = m_SendChunksLowPriority.begin(); itr != m_SendChunksLowPriority.end();)
{
if (itr->m_Client == a_Client)
{
- itr = m_SendChunks.erase(itr);
+ itr = m_SendChunksLowPriority.erase(itr);
continue;
}
++itr;
- } // for itr - m_SendChunks[]
+ } // for itr - m_SendChunksLowPriority[]
+ for (sSendChunkList::iterator itr = m_SendChunksMediumPriority.begin(); itr != m_SendChunksMediumPriority.end();)
+ {
+ if (itr->m_Client == a_Client)
+ {
+ itr = m_SendChunksMediumPriority.erase(itr);
+ continue;
+ }
+ ++itr;
+ } // for itr - m_SendChunksMediumPriority[]
+ for (sSendChunkList::iterator itr = m_SendChunksHighPriority.begin(); itr != m_SendChunksHighPriority.end();)
+ {
+ if (itr->m_Client == a_Client)
+ {
+ itr = m_SendChunksHighPriority.erase(itr);
+ continue;
+ }
+ ++itr;
+ } // for itr - m_SendChunksHighPriority[]
m_RemoveCount++;
}
m_evtQueue.Set();
@@ -138,7 +184,7 @@ void cChunkSender::Execute(void)
while (!m_ShouldTerminate)
{
cCSLock Lock(m_CS);
- while (m_ChunksReady.empty() && m_SendChunks.empty())
+ while (m_ChunksReady.empty() && m_SendChunksLowPriority.empty() && m_SendChunksHighPriority.empty())
{
int RemoveCount = m_RemoveCount;
m_RemoveCount = 0;
@@ -153,8 +199,17 @@ void cChunkSender::Execute(void)
return;
}
} // while (empty)
-
- if (!m_ChunksReady.empty())
+
+ if (!m_SendChunksHighPriority.empty())
+ {
+ // Take one from the queue:
+ sSendChunk Chunk(m_SendChunksHighPriority.front());
+ m_SendChunksHighPriority.pop_front();
+ Lock.Unlock();
+
+ SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
+ }
+ else if (!m_ChunksReady.empty())
{
// Take one from the queue:
cChunkCoords Coords(m_ChunksReady.front());
@@ -163,13 +218,22 @@ void cChunkSender::Execute(void)
SendChunk(Coords.m_ChunkX, Coords.m_ChunkZ, nullptr);
}
+ else if (!m_SendChunksMediumPriority.empty())
+ {
+ // Take one from the queue:
+ sSendChunk Chunk(m_SendChunksMediumPriority.front());
+ m_SendChunksMediumPriority.pop_front();
+ Lock.Unlock();
+
+ SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
+ }
else
{
// Take one from the queue:
- sSendChunk Chunk(m_SendChunks.front());
- m_SendChunks.pop_front();
+ sSendChunk Chunk(m_SendChunksLowPriority.front());
+ m_SendChunksLowPriority.pop_front();
Lock.Unlock();
-
+
SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
}
Lock.Lock();
@@ -192,40 +256,37 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Clien
ASSERT(m_World != nullptr);
// Ask the client if it still wants the chunk:
- if (a_Client != nullptr)
+ if ((a_Client != nullptr) && !a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ))
{
- if (!a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ))
- {
- return;
- }
+ return;
}
-
+
// If the chunk has no clients, no need to packetize it:
if (!m_World->HasChunkAnyClients(a_ChunkX, a_ChunkZ))
{
return;
}
-
+
// If the chunk is not valid, do nothing - whoever needs it has queued it for loading / generating
if (!m_World->IsChunkValid(a_ChunkX, a_ChunkZ))
{
return;
}
-
+
// If the chunk is not lighted, queue it for relighting and get notified when it's ready:
if (!m_World->IsChunkLighted(a_ChunkX, a_ChunkZ))
{
m_World->QueueLightChunk(a_ChunkX, a_ChunkZ, &m_Notify);
return;
}
-
+
// Query and prepare chunk data:
if (!m_World->GetChunkData(a_ChunkX, a_ChunkZ, *this))
{
return;
}
cChunkDataSerializer Data(m_BlockTypes, m_BlockMetas, m_BlockLight, m_BlockSkyLight, m_BiomeMap);
-
+
// Send:
if (a_Client == nullptr)
{
@@ -235,7 +296,7 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Clien
{
a_Client->SendChunkData(a_ChunkX, a_ChunkZ, Data);
}
-
+
// Send block-entity packets:
for (sBlockCoords::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
{
@@ -249,7 +310,7 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Clien
}
} // for itr - m_Packets[]
m_BlockEntities.clear();
-
+
// TODO: Send entity spawn packets
}
diff --git a/src/ChunkSender.h b/src/ChunkSender.h
index f17029aea..7cd7ddd86 100644
--- a/src/ChunkSender.h
+++ b/src/ChunkSender.h
@@ -75,6 +75,13 @@ class cChunkSender:
public:
cChunkSender(void);
~cChunkSender();
+
+ enum eChunkPriority
+ {
+ E_CHUNK_PRIORITY_HIGH = 0,
+ E_CHUNK_PRIORITY_MEDIUM = 1,
+ E_CHUNK_PRIORITY_LOW = 2,
+ };
bool Start(cWorld * a_World);
@@ -84,7 +91,7 @@ public:
void ChunkReady(int a_ChunkX, int a_ChunkZ);
/// Queues a chunk to be sent to a specific client
- void QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
+ void QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client);
/// Removes the a_Client from all waiting chunk send operations
void RemoveClient(cClientHandle * a_Client);
@@ -136,7 +143,9 @@ protected:
cCriticalSection m_CS;
cChunkCoordsList m_ChunksReady;
- sSendChunkList m_SendChunks;
+ sSendChunkList m_SendChunksLowPriority;
+ sSendChunkList m_SendChunksMediumPriority;
+ sSendChunkList m_SendChunksHighPriority;
cEvent m_evtQueue; // Set when anything is added to m_ChunksReady
cEvent m_evtRemoved; // Set when removed clients are safe to be deleted
int m_RemoveCount; // Number of threads waiting for a client removal (m_evtRemoved needs to be set this many times)
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 202a8d02f..cfae878c4 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -387,53 +387,145 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
-void cClientHandle::StreamChunks(void)
+bool cClientHandle::StreamNextChunk(void)
{
if ((m_State < csAuthenticated) || (m_State >= csDestroying))
{
- return;
+ return true;
}
-
ASSERT(m_Player != nullptr);
- int ChunkPosX = FAST_FLOOR_DIV((int)m_Player->GetPosX(), cChunkDef::Width);
- int ChunkPosZ = FAST_FLOOR_DIV((int)m_Player->GetPosZ(), cChunkDef::Width);
- if ((ChunkPosX == m_LastStreamedChunkX) && (ChunkPosZ == m_LastStreamedChunkZ))
+ int ChunkPosX = m_Player->GetChunkX();
+ int ChunkPosZ = m_Player->GetChunkZ();
+ if ((m_LastStreamedChunkX == ChunkPosX) && (m_LastStreamedChunkZ == ChunkPosZ))
{
- // Already streamed for this position
- return;
+ // All chunks are already loaded. Abort loading.
+ return true;
}
+
+ // Get the look vector and normalize it.
+ Vector3d Position = m_Player->GetEyePosition();
+ Vector3d LookVector = m_Player->GetLookVector();
+ LookVector.Normalize();
+
+ // Lock the list
+ cCSLock Lock(m_CSChunkLists);
+
+ // High priority: Load the chunks that are in the view-direction of the player (with a radius of 3)
+ for (int Range = 0; Range < m_ViewDistance; Range++)
+ {
+ Vector3d Vector = Position + LookVector * cChunkDef::Width * Range;
+
+ // Get the chunk from the x/z coords.
+ int RangeX, RangeZ = 0;
+ cChunkDef::BlockToChunk(FloorC(Vector.x), FloorC(Vector.z), RangeX, RangeZ);
+
+ for (size_t X = 0; X < 7; X++)
+ {
+ for (size_t Z = 0; Z < 7; Z++)
+ {
+ int ChunkX = RangeX + ((X >= 4) ? (3 - X) : X);
+ int ChunkZ = RangeZ + ((Z >= 4) ? (3 - Z) : Z);
+ cChunkCoords Coords(ChunkX, ChunkZ);
+
+ // Checks if the chunk is in distance
+ if ((Diff(ChunkX, ChunkPosX) > m_ViewDistance) || (Diff(ChunkZ, ChunkPosZ) > m_ViewDistance))
+ {
+ continue;
+ }
+
+ // If the chunk already loading/loaded -> skip
+ if (
+ (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), Coords) != m_ChunksToSend.end()) ||
+ (std::find(m_LoadedChunks.begin(), m_LoadedChunks.end(), Coords) != m_LoadedChunks.end())
+ )
+ {
+ continue;
+ }
+
+ // Unloaded chunk found -> Send it to the client.
+ Lock.Unlock();
+ StreamChunk(ChunkX, ChunkZ, ((Range <= 2) ? cChunkSender::E_CHUNK_PRIORITY_HIGH : cChunkSender::E_CHUNK_PRIORITY_MEDIUM));
+ return false;
+ }
+ }
+ }
+
+ // Low priority: Add all chunks that are in range. (From the center out to the edge)
+ for (int d = 0; d <= m_ViewDistance; ++d) // cycle through (square) distance, from nearest to furthest
+ {
+ // For each distance add chunks in a hollow square centered around current position:
+ cChunkCoordsList CurcleChunks;
+ for (int i = -d; i <= d; ++i)
+ {
+ CurcleChunks.push_back(cChunkCoords(ChunkPosX + d, ChunkPosZ + i));
+ CurcleChunks.push_back(cChunkCoords(ChunkPosX - d, ChunkPosZ + i));
+ }
+ for (int i = -d + 1; i < d; ++i)
+ {
+ CurcleChunks.push_back(cChunkCoords(ChunkPosX + i, ChunkPosZ + d));
+ CurcleChunks.push_back(cChunkCoords(ChunkPosX + i, ChunkPosZ - d));
+ }
+
+ // For each the CurcleChunks list and send the first unloaded chunk:
+ for (cChunkCoordsList::iterator itr = CurcleChunks.begin(), end = CurcleChunks.end(); itr != end; ++itr)
+ {
+ cChunkCoords Coords = *itr;
+
+ // If the chunk already loading/loaded -> skip
+ if (
+ (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), Coords) != m_ChunksToSend.end()) ||
+ (std::find(m_LoadedChunks.begin(), m_LoadedChunks.end(), Coords) != m_LoadedChunks.end())
+ )
+ {
+ continue;
+ }
+
+ // Unloaded chunk found -> Send it to the client.
+ Lock.Unlock();
+ StreamChunk(Coords.m_ChunkX, Coords.m_ChunkZ, cChunkSender::E_CHUNK_PRIORITY_LOW);
+ return false;
+ }
+ }
+
+ // All chunks are loaded -> Sets the last loaded chunk coordinates to current coordinates
m_LastStreamedChunkX = ChunkPosX;
m_LastStreamedChunkZ = ChunkPosZ;
-
- LOGD("Streaming chunks centered on [%d, %d], view distance %d", ChunkPosX, ChunkPosZ, m_ViewDistance);
-
- cWorld * World = m_Player->GetWorld();
- ASSERT(World != nullptr);
+ return true;
+}
- // Remove all loaded chunks that are no longer in range; deferred to out-of-CS:
- cChunkCoordsList RemoveChunks;
+
+
+
+
+void cClientHandle::UnloadOutOfRangeChunks(void)
+{
+ int ChunkPosX = FAST_FLOOR_DIV((int)m_Player->GetPosX(), cChunkDef::Width);
+ int ChunkPosZ = FAST_FLOOR_DIV((int)m_Player->GetPosZ(), cChunkDef::Width);
+
+ cChunkCoordsList ChunksToRemove;
{
cCSLock Lock(m_CSChunkLists);
for (cChunkCoordsList::iterator itr = m_LoadedChunks.begin(); itr != m_LoadedChunks.end();)
{
- int RelX = (*itr).m_ChunkX - ChunkPosX;
- int RelZ = (*itr).m_ChunkZ - ChunkPosZ;
- if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance))
+ int DiffX = Diff((*itr).m_ChunkX, ChunkPosX);
+ int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ);
+ if ((DiffX > m_ViewDistance) || (DiffZ > m_ViewDistance))
{
- RemoveChunks.push_back(*itr);
+ ChunksToRemove.push_back(*itr);
itr = m_LoadedChunks.erase(itr);
}
else
{
++itr;
}
- } // for itr - m_LoadedChunks[]
+ }
+
for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end();)
{
- int RelX = (*itr).m_ChunkX - ChunkPosX;
- int RelZ = (*itr).m_ChunkZ - ChunkPosZ;
- if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance))
+ int DiffX = Diff((*itr).m_ChunkX, ChunkPosX);
+ int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ);
+ if ((DiffX > m_ViewDistance) || (DiffZ > m_ViewDistance))
{
itr = m_ChunksToSend.erase(itr);
}
@@ -441,52 +533,21 @@ void cClientHandle::StreamChunks(void)
{
++itr;
}
- } // for itr - m_ChunksToSend[]
+ }
}
- for (cChunkCoordsList::iterator itr = RemoveChunks.begin(); itr != RemoveChunks.end(); ++itr)
+
+ for (cChunkCoordsList::iterator itr = ChunksToRemove.begin(); itr != ChunksToRemove.end(); ++itr)
{
- World->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkZ, this);
+ m_Player->GetWorld()->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkZ, this);
m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ);
- } // for itr - RemoveChunks[]
-
- // Add all chunks that are in range and not yet in m_LoadedChunks:
- // Queue these smartly - from the center out to the edge
- for (int d = 0; d <= m_ViewDistance; ++d) // cycle through (square) distance, from nearest to furthest
- {
- // For each distance add chunks in a hollow square centered around current position:
- for (int i = -d; i <= d; ++i)
- {
- StreamChunk(ChunkPosX + d, ChunkPosZ + i);
- StreamChunk(ChunkPosX - d, ChunkPosZ + i);
- } // for i
- for (int i = -d + 1; i < d; ++i)
- {
- StreamChunk(ChunkPosX + i, ChunkPosZ + d);
- StreamChunk(ChunkPosX + i, ChunkPosZ - d);
- } // for i
- } // for d
-
- // Touch chunks GENERATEDISTANCE ahead to let them generate:
- for (int d = m_ViewDistance + 1; d <= m_ViewDistance + GENERATEDISTANCE; ++d) // cycle through (square) distance, from nearest to furthest
- {
- // For each distance touch chunks in a hollow square centered around current position:
- for (int i = -d; i <= d; ++i)
- {
- World->TouchChunk(ChunkPosX + d, ChunkPosZ + i);
- World->TouchChunk(ChunkPosX - d, ChunkPosZ + i);
- } // for i
- for (int i = -d + 1; i < d; ++i)
- {
- World->TouchChunk(ChunkPosX + i, ChunkPosZ + d);
- World->TouchChunk(ChunkPosX + i, ChunkPosZ - d);
- } // for i
- } // for d
+ }
}
-void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ)
+
+void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunkPriority a_Priority)
{
if (m_State >= csDestroying)
{
@@ -504,7 +565,7 @@ void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ)
m_LoadedChunks.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
}
- World->SendChunkTo(a_ChunkX, a_ChunkZ, this);
+ World->SendChunkTo(a_ChunkX, a_ChunkZ, a_Priority, this);
}
}
@@ -527,7 +588,7 @@ void cClientHandle::RemoveFromAllChunks()
m_LoadedChunks.clear();
m_ChunksToSend.clear();
m_SentChunks.clear();
-
+
// Also reset the LastStreamedChunk coords to bogus coords,
// so that all chunks are streamed in subsequent StreamChunks() call (FS #407)
m_LastStreamedChunkX = 0x7fffffff;
@@ -1852,10 +1913,11 @@ void cClientHandle::RemoveFromWorld(void)
{
m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ);
} // for itr - Chunks[]
-
+
// Here, we set last streamed values to bogus ones so everything is resent
m_LastStreamedChunkX = 0x7fffffff;
m_LastStreamedChunkZ = 0x7fffffff;
+
m_HasSentPlayerChunk = false;
}
@@ -1901,7 +1963,7 @@ void cClientHandle::Tick(float a_Dt)
{
return;
}
-
+
// If the chunk the player's in was just sent, spawn the player:
if (m_HasSentPlayerChunk && (m_State == csDownloadingWorld))
{
@@ -1921,6 +1983,26 @@ void cClientHandle::Tick(float a_Dt)
}
}
+ if ((m_State >= csAuthenticated) && (m_State < csDestroying))
+ {
+ // Stream 4 chunks per tick
+ for (int i = 0; i < 4; i++)
+ {
+ // Stream the next chunk
+ if (StreamNextChunk())
+ {
+ // Streaming finished. All chunks are loaded.
+ break;
+ }
+ }
+
+ // Unload all chunks that are out of the view distance (all 5 seconds)
+ if ((m_Player->GetWorld()->GetWorldAge() % 100) == 0)
+ {
+ UnloadOutOfRangeChunks();
+ }
+ }
+
// Handle block break animation:
if (m_BlockDigAnimStage > -1)
{
@@ -1957,7 +2039,7 @@ void cClientHandle::ServerTick(float a_Dt)
if (m_State == csAuthenticated)
{
- StreamChunks();
+ StreamNextChunk();
// Remove the client handle from the server, it will be ticked from its cPlayer object from now on
cRoot::Get()->GetServer()->ClientMovedToWorld(this);
@@ -2745,18 +2827,8 @@ void cClientHandle::SetUsername( const AString & a_Username)
void cClientHandle::SetViewDistance(int a_ViewDistance)
{
- if (a_ViewDistance < MIN_VIEW_DISTANCE)
- {
- a_ViewDistance = MIN_VIEW_DISTANCE;
- }
- if (a_ViewDistance > MAX_VIEW_DISTANCE)
- {
- a_ViewDistance = MAX_VIEW_DISTANCE;
- }
- m_ViewDistance = a_ViewDistance;
-
- // Need to re-stream chunks for the change to become apparent:
- StreamChunks();
+ m_ViewDistance = Clamp(a_ViewDistance, MIN_VIEW_DISTANCE, MAX_VIEW_DISTANCE);
+ LOGD("Setted %s's view distance to %i", GetUsername().c_str(), m_ViewDistance);
}
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 84f092ae6..1e4883134 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -21,6 +21,7 @@
#include "Enchantments.h"
#include "UI/SlotArea.h"
#include "json/json.h"
+#include "ChunkSender.h"
@@ -113,7 +114,11 @@ public:
/** Authenticates the specified user, called by cAuthenticator */
void Authenticate(const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties);
- void StreamChunks(void);
+ /** This function sends a new unloaded chunk to the player. Returns true if all chunks are loaded. */
+ bool StreamNextChunk();
+
+ /** Remove all loaded chunks that are no longer in range */
+ void UnloadOutOfRangeChunks(void);
// Removes the client from all chunks. Used when switching worlds or destroying the player
void RemoveFromAllChunks(void);
@@ -359,7 +364,7 @@ private:
cPlayer * m_Player;
bool m_HasSentDC; ///< True if a D/C packet has been sent in either direction
-
+
// Chunk position when the last StreamChunks() was called; used to avoid re-streaming while in the same chunk
int m_LastStreamedChunkX;
int m_LastStreamedChunkZ;
@@ -445,7 +450,7 @@ private:
bool CheckBlockInteractionsRate(void);
/** Adds a single chunk to be streamed to the client; used by StreamChunks() */
- void StreamChunk(int a_ChunkX, int a_ChunkZ);
+ void StreamChunk(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunkPriority a_Priority);
/** Handles the DIG_STARTED dig packet: */
void HandleBlockDigStarted (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index b417feb86..acc9042a1 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -19,7 +19,7 @@
#include "../WorldStorage/StatSerializer.h"
#include "../CompositeChat.h"
-#include "inifile/iniFile.h"
+#include "../IniFile.h"
#include "json/json.h"
// 6000 ticks or 5 minutes
@@ -232,7 +232,6 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
CanMove = false;
TeleportToCoords(m_LastPos.x, m_LastPos.y, m_LastPos.z);
}
- m_ClientHandle->StreamChunks();
}
if (CanMove)
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp
index d86d44bbc..203faff56 100644
--- a/src/Generating/BioGen.cpp
+++ b/src/Generating/BioGen.cpp
@@ -5,7 +5,7 @@
#include "Globals.h"
#include "BioGen.h"
-#include "inifile/iniFile.h"
+#include "../IniFile.h"
#include "../LinearUpscale.h"
diff --git a/src/Generating/CMakeLists.txt b/src/Generating/CMakeLists.txt
index 33d622b42..cd3d5a9f3 100644
--- a/src/Generating/CMakeLists.txt
+++ b/src/Generating/CMakeLists.txt
@@ -65,5 +65,5 @@ SET (HDRS
if(NOT MSVC)
add_library(Generating ${SRCS} ${HDRS})
- target_link_libraries(Generating OSSupport iniFile Blocks)
+ target_link_libraries(Generating OSSupport Blocks)
endif()
diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp
index b08b9411e..16e003274 100644
--- a/src/Generating/ChunkGenerator.cpp
+++ b/src/Generating/ChunkGenerator.cpp
@@ -2,7 +2,7 @@
#include "Globals.h"
#include "ChunkGenerator.h"
-#include "inifile/iniFile.h"
+#include "../IniFile.h"
#include "ChunkDesc.h"
#include "ComposableGenerator.h"
#include "Noise3DGenerator.h"
diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp
index 2c88f23f1..29b831dfd 100644
--- a/src/Generating/CompoGen.cpp
+++ b/src/Generating/CompoGen.cpp
@@ -12,7 +12,7 @@
#include "../BlockID.h"
#include "../Item.h"
#include "../LinearUpscale.h"
-#include "inifile/iniFile.h"
+#include "../IniFile.h"
diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp
index 9a52588d5..169821050 100644
--- a/src/Generating/ComposableGenerator.cpp
+++ b/src/Generating/ComposableGenerator.cpp
@@ -7,7 +7,7 @@
#include "ComposableGenerator.h"
#include "../World.h"
-#include "inifile/iniFile.h"
+#include "../IniFile.h"
#include "../Root.h"
// Individual composed algorithms:
diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp
index e6849fadf..aac1d2bf3 100644
--- a/src/Generating/DistortedHeightmap.cpp
+++ b/src/Generating/DistortedHeightmap.cpp
@@ -7,7 +7,7 @@
#include "DistortedHeightmap.h"
#include "../OSSupport/File.h"
-#include "inifile/iniFile.h"
+#include "../IniFile.h"
#include "../LinearUpscale.h"
diff --git a/src/Generating/EndGen.cpp b/src/Generating/EndGen.cpp
index c94cd1eff..0111d2fa3 100644
--- a/src/Generating/EndGen.cpp
+++ b/src/Generating/EndGen.cpp
@@ -5,7 +5,7 @@
#include "Globals.h"
#include "EndGen.h"
-#include "inifile/iniFile.h"
+#include "../IniFile.h"
#include "../LinearUpscale.h"
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index 96e3dc26b..0564789dc 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -15,7 +15,7 @@
#include "../Simulator/FluidSimulator.h" // for cFluidSimulator::CanWashAway()
#include "../Simulator/FireSimulator.h"
#include "../World.h"
-#include "inifile/iniFile.h"
+#include "../IniFile.h"
diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp
index acfefaefc..a0b8770f5 100644
--- a/src/Generating/HeiGen.cpp
+++ b/src/Generating/HeiGen.cpp
@@ -6,7 +6,7 @@
#include "Globals.h"
#include "HeiGen.h"
#include "../LinearUpscale.h"
-#include "inifile/iniFile.h"
+#include "../IniFile.h"
#include "DistortedHeightmap.h"
#include "EndGen.h"
#include "Noise3DGenerator.h"
diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp
index c3ca30384..5a4cb44cf 100644
--- a/src/Generating/Noise3DGenerator.cpp
+++ b/src/Generating/Noise3DGenerator.cpp
@@ -6,7 +6,7 @@
#include "Globals.h"
#include "Noise3DGenerator.h"
#include "../OSSupport/File.h"
-#include "inifile/iniFile.h"
+#include "../IniFile.h"
#include "../LinearInterpolation.h"
#include "../LinearUpscale.h"
diff --git a/src/Generating/Prefabs/CMakeLists.txt b/src/Generating/Prefabs/CMakeLists.txt
index 2c62aa73d..68f6491c4 100644
--- a/src/Generating/Prefabs/CMakeLists.txt
+++ b/src/Generating/Prefabs/CMakeLists.txt
@@ -29,5 +29,5 @@ SET (HDRS
if(NOT MSVC)
add_library(Generating_Prefabs ${SRCS} ${HDRS})
- target_link_libraries(Generating_Prefabs OSSupport iniFile Blocks)
+ target_link_libraries(Generating_Prefabs OSSupport Blocks)
endif()
diff --git a/src/Globals.h b/src/Globals.h
index 15f5336d8..a64be8d54 100644
--- a/src/Globals.h
+++ b/src/Globals.h
@@ -17,7 +17,6 @@
#pragma warning(disable:4100) // Unreferenced formal parameter
// Useful warnings from warning level 4:
- #pragma warning(3 : 4127) // Conditional expression is constant
#pragma warning(3 : 4189) // Local variable is initialized but not referenced
#pragma warning(3 : 4245) // Conversion from 'type1' to 'type2', signed/unsigned mismatch
#pragma warning(3 : 4310) // Cast truncates constant value
@@ -26,7 +25,10 @@
#pragma warning(3 : 4701) // Potentially unitialized local variable used
#pragma warning(3 : 4702) // Unreachable code
#pragma warning(3 : 4706) // Assignment within conditional expression
-
+
+ // 2014-10-23 xoft: Disabled this because the new C++11 headers in MSVC produce tons of these warnings uselessly
+ // #pragma warning(3 : 4127) // Conditional expression is constant
+
// Disabling this warning, because we know what we're doing when we're doing this:
#pragma warning(disable: 4355) // 'this' used in initializer list
diff --git a/src/HTTPServer/HTTPServer.h b/src/HTTPServer/HTTPServer.h
index 522b7da62..73d4cbdd0 100644
--- a/src/HTTPServer/HTTPServer.h
+++ b/src/HTTPServer/HTTPServer.h
@@ -11,7 +11,7 @@
#include "../OSSupport/ListenThread.h"
#include "../OSSupport/SocketThreads.h"
-#include "inifile/iniFile.h"
+#include "../IniFile.h"
#include "PolarSSL++/RsaPrivateKey.h"
#include "PolarSSL++/CryptoKey.h"
#include "PolarSSL++/X509Cert.h"
diff --git a/lib/inifile/iniFile.cpp b/src/IniFile.cpp
index 7cfe7661f..a666a4ff8 100644
--- a/lib/inifile/iniFile.cpp
+++ b/src/IniFile.cpp
@@ -24,7 +24,7 @@
#include <ctype.h>
// Local Includes
-#include "iniFile.h"
+#include "IniFile.h"
#if defined(WIN32)
#define iniEOL endl
@@ -32,10 +32,6 @@
#define iniEOL '\r' << endl
#endif
-#ifndef _WIN32
- #define sscanf_s(buffer, stringbuffer, ...) (sscanf(buffer, stringbuffer, __VA_ARGS__))
-#endif
-
using namespace std;
@@ -465,20 +461,6 @@ bool cIniFile::SetValueF(const AString & a_KeyName, const AString & a_ValueName,
-bool cIniFile::SetValueV(const AString & a_KeyName, const AString & a_ValueName, const char * a_Format, ...)
-{
- va_list args;
- va_start(args, a_Format);
- AString Data;
- AppendVPrintf(Data, a_Format, args);
- va_end(args);
- return SetValue(a_KeyName, a_ValueName, Data);
-}
-
-
-
-
-
AString cIniFile::GetValue(const int keyID, const int valueID, const AString & defValue) const
{
if ((keyID < (int)keys.size()) && (valueID < (int)keys[keyID].names.size()))
diff --git a/lib/inifile/iniFile.h b/src/IniFile.h
index 33229bff0..3f704551f 100644
--- a/lib/inifile/iniFile.h
+++ b/src/IniFile.h
@@ -154,12 +154,6 @@ public:
}
bool SetValueF(const AString & a_KeyName, const AString & a_ValueName, const double a_Value, const bool a_CreateIfNotExists = true);
- // tolua_end
-
- bool SetValueV( const AString & a_KeyName, const AString & a_ValueName, const char * a_Format, ...);
-
- // tolua_begin
-
// Deletes specified value.
// Returns true if value existed and deleted, false otherwise.
bool DeleteValueByID(const int keyID, const int valueID);
diff --git a/src/MonsterConfig.cpp b/src/MonsterConfig.cpp
index a15e413ba..ae2cbbc6b 100644
--- a/src/MonsterConfig.cpp
+++ b/src/MonsterConfig.cpp
@@ -3,7 +3,7 @@
#include "MonsterConfig.h"
#include "Mobs/Monster.h"
-#include "inifile/iniFile.h"
+#include "IniFile.h"
diff --git a/src/OSSupport/CMakeLists.txt b/src/OSSupport/CMakeLists.txt
index 29cf440ca..a8479a834 100644
--- a/src/OSSupport/CMakeLists.txt
+++ b/src/OSSupport/CMakeLists.txt
@@ -35,6 +35,10 @@ if(NOT MSVC)
add_library(OSSupport ${SRCS} ${HDRS})
if(UNIX)
- target_link_libraries(OSSupport pthread rt)
+ if(NOT APPLE)
+ target_link_libraries(OSSupport rt)
+ endif()
+
+ target_link_libraries(OSSupport pthread)
endif()
endif()
diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp
index 984000795..c9e4296a2 100644
--- a/src/Protocol/Authenticator.cpp
+++ b/src/Protocol/Authenticator.cpp
@@ -7,7 +7,7 @@
#include "../Server.h"
#include "../ClientHandle.h"
-#include "inifile/iniFile.h"
+#include "../IniFile.h"
#include "json/json.h"
#include "PolarSSL++/BlockingSslClientSocket.h"
diff --git a/src/Protocol/MojangAPI.cpp b/src/Protocol/MojangAPI.cpp
index dd0d62af5..67f513e44 100644
--- a/src/Protocol/MojangAPI.cpp
+++ b/src/Protocol/MojangAPI.cpp
@@ -7,7 +7,7 @@
#include "MojangAPI.h"
#include "SQLiteCpp/Database.h"
#include "SQLiteCpp/Statement.h"
-#include "inifile/iniFile.h"
+#include "../IniFile.h"
#include "json/json.h"
#include "PolarSSL++/BlockingSslClientSocket.h"
#include "../RankManager.h"
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index f33d37b30..1d108ce9c 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -1901,6 +1901,7 @@ void cProtocol172::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ShowCape);
m_Client->SetLocale(Locale);
+ m_Client->SetViewDistance(ViewDistance);
// TODO: Do anything with the other values.
}
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp
index 8445e8f26..8170a494f 100644
--- a/src/Protocol/Protocol18x.cpp
+++ b/src/Protocol/Protocol18x.cpp
@@ -2160,6 +2160,7 @@ void cProtocol180::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
HANDLE_READ(a_ByteBuffer, ReadChar, char, SkinFlags);
m_Client->SetLocale(Locale);
+ m_Client->SetViewDistance(ViewDistance);
// TODO: Handle other values
}
diff --git a/src/RCONServer.cpp b/src/RCONServer.cpp
index df027c91f..49ca4fc61 100644
--- a/src/RCONServer.cpp
+++ b/src/RCONServer.cpp
@@ -4,7 +4,7 @@
// Implements the cRCONServer class representing the RCON server
#include "Globals.h"
-#include "inifile/iniFile.h"
+#include "IniFile.h"
#include "RCONServer.h"
#include "Server.h"
#include "Root.h"
diff --git a/src/RankManager.cpp b/src/RankManager.cpp
index 3778f5d64..451de88e7 100644
--- a/src/RankManager.cpp
+++ b/src/RankManager.cpp
@@ -5,7 +5,7 @@
#include "Globals.h"
#include "RankManager.h"
-#include "inifile/iniFile.h"
+#include "IniFile.h"
#include "Protocol/MojangAPI.h"
#include "ClientHandle.h"
diff --git a/src/Root.cpp b/src/Root.cpp
index 2a56a70be..c29310337 100644
--- a/src/Root.cpp
+++ b/src/Root.cpp
@@ -18,11 +18,10 @@
#include "DeadlockDetect.h"
#include "LoggerListeners.h"
#include "BuildInfo.h"
-
-#include "inifile/iniFile.h"
+#include "IniFile.h"
#ifdef _WIN32
- #include "conio.h"
+ #include <conio.h>
#include <psapi.h>
#elif defined(__linux__)
#include <fstream>
diff --git a/src/Server.cpp b/src/Server.cpp
index 6f7d494be..8759d5747 100644
--- a/src/Server.cpp
+++ b/src/Server.cpp
@@ -19,7 +19,7 @@
#include "Protocol/ProtocolRecognizer.h"
#include "CommandOutput.h"
-#include "inifile/iniFile.h"
+#include "IniFile.h"
#include "Vector3.h"
#include <fstream>
diff --git a/src/Simulator/IncrementalRedstoneSimulator.inc b/src/Simulator/IncrementalRedstoneSimulator.inc
index 200fc0971..2d03584e2 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.inc
+++ b/src/Simulator/IncrementalRedstoneSimulator.inc
@@ -2001,7 +2001,6 @@ bool cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime,
// Check if western(left) neighbor is a powered on repeater who is facing us
if (m_Chunk->UnboundedRelGetBlock(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, Block, OtherRepeaterDir) && (Block == E_BLOCK_REDSTONE_REPEATER_ON))
{
- NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX -1, a_RelBlockY, a_RelBlockZ) & 0x3;
if ((OtherRepeaterDir & 0x03) == 0x1)
{
return true;
diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp
index 073518b31..dfbd3e458 100644
--- a/src/Simulator/SandSimulator.cpp
+++ b/src/Simulator/SandSimulator.cpp
@@ -7,7 +7,7 @@
#include "../Defines.h"
#include "../Entities/FallingBlock.h"
#include "../Chunk.h"
-#include "inifile/iniFile.h"
+#include "../IniFile.h"
diff --git a/src/WebAdmin.h b/src/WebAdmin.h
index 94b95dbcf..a85fb1f0c 100644
--- a/src/WebAdmin.h
+++ b/src/WebAdmin.h
@@ -7,7 +7,7 @@
#include "OSSupport/Socket.h"
#include "Bindings/LuaState.h"
-#include "inifile/iniFile.h"
+#include "IniFile.h"
#include "HTTPServer/HTTPServer.h"
#include "HTTPServer/HTTPFormParser.h"
diff --git a/src/World.cpp b/src/World.cpp
index 65f607ee0..7dce666b7 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -8,7 +8,7 @@
#include "Server.h"
#include "Item.h"
#include "Root.h"
-#include "inifile/iniFile.h"
+#include "IniFile.h"
#include "ChunkMap.h"
#include "Generating/ChunkDesc.h"
#include "SetChunkData.h"
@@ -2851,19 +2851,19 @@ void cWorld::RemoveClientFromChunks(cClientHandle * a_Client)
-void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
+void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunkPriority a_Priority, cClientHandle * a_Client)
{
- m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Client);
+ m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Priority, a_Client);
}
-void cWorld::ForceSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
+void cWorld::ForceSendChunkTo(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunkPriority a_Priority, cClientHandle * a_Client)
{
a_Client->AddWantedChunk(a_ChunkX, a_ChunkZ);
- m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Client);
+ m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Priority, a_Client);
}
@@ -3492,7 +3492,6 @@ void cWorld::AddQueuedPlayers(void)
cClientHandle * Client = (*itr)->GetClientHandle();
if (Client != nullptr)
{
- Client->StreamChunks();
Client->SendPlayerMoveLook();
Client->SendHealth();
Client->SendWholeInventory(*(*itr)->GetWindow());
diff --git a/src/World.h b/src/World.h
index b1b80ffb2..298834259 100644
--- a/src/World.h
+++ b/src/World.h
@@ -359,12 +359,12 @@ public:
/** Sends the chunk to the client specified, if the client doesn't have the chunk yet.
If chunk not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid + lighted). */
- void SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
+ void SendChunkTo(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunkPriority a_Priority, cClientHandle * a_Client);
/** Sends the chunk to the client specified, even if the client already has the chunk.
If the chunk's not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid + lighted). */
- void ForceSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
-
+ void ForceSendChunkTo(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunkPriority a_Priority, cClientHandle * a_Client);
+
/** Removes client from ChunkSender's queue of chunks to be sent */
void RemoveClientFromChunkSender(cClientHandle * a_Client);